Bungie has provided some big updates regarding the launch of Destiny 2 – Season of the Worthy ahead of its scheduled release date. As confirmed by the development team earlier this week, Season 10 content will be launching on Tuesday, March 10, 2020. The team has also warned how the Bungie roadmap for Destiny 2 Season 10 could be affected by the Coronavirus.
While the release of Season of the Worthy won’t be affected, other patches could be in the near future, depending on what happens.
A message from Bungie explains: “While health and safety are our top priority, we also recognise the importance of maintaining the continuity of our regular Bungie business operations and have rapidly built a remote work infrastructure to best support this.
“This includes delivering on our current content plans, the maintenance and upkeep of Destiny 2, as well as continuing development of the game.
“Today, we have activated this fully remote work infrastructure and policy for all Bungie employees across the globe, with the goals of prioritizing the safety of our employees and continuing to develop and deliver on a game we love for our community.
“To accompany this policy we have rolled out technical solutions for all employees to be able to maintain communication with one another, as well as to continue working on development and maintaining game-critical functions while working remotely.
“Our goal is to continue crafting the ever-evolving Destiny universe, while making those behind-the-scenes efforts to keep everything running smoothly invisible to our fans. While there is a possibility that this change could affect our patching cadence in the short term, we will be sure to keep players informed about those schedules as much as possible.
“Most immediately, we will still be launching Season of the Worthy on March 10, followed by the start of Trials of Osiris on March 13.”
From what has been shared so far, Destiny 2 will be updated on March 10, at 10am PT, or 6pm GMT if you are a Guardian playing in the UK.
This would line up with how Bungie has launched their seasonal content in the past and isn’t expected to be delayed at this point.
Bungie has also provided an update on what to expect with the launch of Destiny 2 Season 10 that haven’t been listed yet in the roadmap.
“Over the last few weeks, we’ve been giving some previews how your sandbox will be evolving in Season of the Worthy,” a message from Bungie explains.
“Not just weapon tuning, but the ability to change the Elemental Affinity on your armor pieces. This week, we’ll be taking a wider look at Destiny 2 Update 2.8.0. Exotic armor tuning for PvE and PvP, UI updates, bug fixes, and more.”
You can find those early patch notes listed below, ahead of The Season of the Worthy release this week:
The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers.
The duration of the invisibility granted by this Exotic increases based on the tier of the enemy defeated.
Arc Staff kills no longer activate this perk.
Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy-generating perks.
All smoke bombs deal 150% damage while wearing this Exotic.
The maximum amount of Super you can regain from this Exotic with a single use of Shadowshot is 50%.
Young Ahamkara’s Spine
Increases the explosion radius for Tripmines by 14%.
Killing an enemy with a Fusion Grenade while wearing this Exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
The shield created during a slide no longer allows chip damage through.
Fixed a bug where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super.
Increase the radius of the static charge to 20 meters, up from 12.
Mk. 44 Stand Asides
Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25.
The target marking from this Exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls.
No longer provides a damage bonus when defeating your marked target.
Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds, down from 8.
The explosion now triggers on powered melee (both against combatants and Guardians) and finishers.
The radius and damage of the explosion created by this Exotic increases based on the tier of the enemy defeated.
This Exotic is now guaranteed to drop with a minimum +16 to Intellect.
Reduced the damage reduction granted by this Exotic to 20%, down from 40%.
Sanguine Alchemy has received a complete redesign. Its new perk, Blood Magic, allows the wearer to pause the countdown timer of any Rift they are standing in by getting weapon kills, extending the Rift’s duration.
Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
The buff provided by this Exotic now increases your grenade damage by 10% per stack.
The buff to allies’ grenade recharge rates now kicks in when you cast your grenade.
This Exotic now provides a buff text notification indicating how many allies are currently benefiting from your increased grenade recharge.
Increased the number of armor sets available from world drops to 11 sets, up from 3.
This will include Faction Rally armor. Players who own previous Faction Rally Ornaments may apply them to these sets.
Several sets that were previously unavailable or extremely difficult to acquire are now available as world drops.
Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
Exotic armor will now more reliably drop with higher overall stat rolls.
Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present.
The Settings screen UI layout on consoles has changed to match the experience on PC, allowing for future updates.
Added the ability to change the color of the reticle on consoles.
Players can choose from seven different colors, matching PC.
Added hint text during loading screens.
Added comma separators to the Glimmer count in the loot stream.
No longer keeps me awake at night.
Added categories to the Quests screen.
Quest items will now be automatically filtered to any of the seven categories:
Note: This category will hide if there are no active New Light quests in the character’s inventory.
Fixed UI stuttering and framerate drops when loading or applying mods.
Improved framerate in Gambit and Gambit Prime.
Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation raid.
Fixed framerate issues in the Pit of Heresy dungeon, specifically in tunnel encounters.
Fixed stutter at high framerate on PC.
General improvements to performance on PC when a lot of debris is on the ground.
Source: Read Full Article