Blizzard has revealed several new details about Diablo Immortal, and while many of its progression systems are new, Paragon levels are appearing with a twist on the formula used in Diablo 3. For starters, they will still be acquired through normal gameplay after reaching the level cap, but unlike in Diablo 3, they will not stretch endlessly to afford absurd levels of power through the never-ending addition of a primary stat attribute with every new level.
Instead, Paragon levels will be split into four different categories and have a finite end, although this is subject to change as the game is still in alpha testing. These four categories will resemble talent trees from MMOs like World of Warcraft, and will each have one hundred levels to them.
The four categories are as follows:
- Survivor: Provides tools to enhance survivability
- Treasure Hunter: Increase XP gains and odds of finding treasure, gold, and gems
- Vanquisher: Makes you more deadly in PvE content
- Gladiator: Makes you more deadly in PvP content
In Diablo 3 there are also four different tabs where you can add Paragon points as they are earned, but a difference in Diablo Immortal is that only one of these talent trees can be active at once. This means that Treasure Hunter is probably going to be a good bet while leveling up, though if Vanquisher is especially efficient, it may be more effective to use that and simply smash your way through stronger demonic hordes.
Although it might seem limiting to only have one talent tree active at once, there is an upside. Each tree has both Permanent Attributes and Specialization Skills. Even if you switch from one tree to another, the Permanent Attributes from all trees will remain active, so in the end, it will be important to max out all four trees.
Of the four talent trees, Gladiator looks to be the most interesting, at least for diehard fans of the series who were looking forward to PvP in Diablo 3. For years before, and even after the release of Diablo 3, Blizzard continued to say that PvP was coming “soon” before the play mode was scrapped from its initial concept and we were left only with the ability to brawl with other players.
Now, you can meet up in Westmarch, the central hub for all players to congregate, and presumably from there get into some long-awaited PvP action. In any case, the early look at talent trees looks quite promising, and above all, it is great to see that the system has been improved from its initial concept currently in Diablo 3.
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