Sony has started using a new system to set the price of cars in Gran Turismo 7 and fans think it’s just an excuse to push microtransactions.
Gran Turismo 7 is a good game but Sony and developer Polyphony Digital seem committed to ruining its reputation by the way they’re handling in-game purchases of cars.
They’ve already had to perform one U-turn, over a patch that made it harder to earn in-game credits and which many claimed was a ploy to push players into spending real money on microtransactions.
Thanks to fan complaints that issue was addressed by now the price of high-end cars has suddenly shot up, under the guise of them being more realistic and in line with real world prices.
Although it’s not a feature anyone seems to have asked for, Sony has teamed up with classic car insurance company Hagerty in order to ensure the price of cars are realistic in terms of what they cost in real life.
The patch to enable this hasn’t been officially released yet but dataminers have discovered that changes will see 27 cars increase in price, 21 stay the same, and only two become cheaper.
Some cars, such as the Ferrari F40, have almost doubled in price, meaning that players either have to grind more money in-game, by playing the same races again and again, or just give up and pay for the cars with real money.
As you can imagine, fans are not happy, with the GTPlanet forum, where the changes were first discovered, concerned that the patch essentially returns the game to its original state at launch.
Fans are also unhappy that while the new changes use the excuse of being more realistic the game still doesn’t let players sell their cars, which would make it much easier to get the ones you want.
Although director Kazunori Yamauchi has previously tried to frame changes as innocent mistakes, made only to increase the game’s realism, it’s telling that they always seem to make cars more difficult to purchase – which given the presence of microtransactions is highly suspicious.
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