The cyberpunk inspired, fast-paced FPS platformer Ghostrunner will be sprinting over to an October 27, 2020, release date on PC, PS4, and Xbox One. Currently a part of the PAX Online festivities, the game is looking remarkably more polished than the demo I played at PAX East back in February. It has full support for ray-tracing on PC and it really adds an extra layer of immersion to its atmosphere.
On consoles, ray-tracing is obviously out of the picture, but the devs aren’t ruling out the possibility of next-gen ports. I inquired about this feature during a recent interview with the team. As they explained, Ghostrunner is being created as a collaborative effort between One More Level, 3D Realms, and Slipgate Ironworks. Overall, the team is relatively small and doesn’t have immediate access to PS5 or Xbox Series X development kits.
Even without native ray-tracing on consoles, everyone feels that the unique look of Ghostrunner will help it stand out from the crowd. I’m very much taken with the gameplay, which feels like a mixture between Hotline Miami and Portal. There’s more than just simply killing thugs as you’ll need to manipulate environmental objects to bypass platforming challenges. It’s an excellent mixture of puzzles and violence.
If you’re interested in trying Ghostrunner out before its release, a new demo will be coming to PC on September 29, 2020. It will likely be the same demo I saw during PAX Online, which featured a later segment of the game. It should also give you an idea of how the game will run on your PC.
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