The Sims 4: All Werewolf Temperaments And How To Trigger Them
The Sims 4 Werewolves not only heralds the return of a much-anticipated occult life state, but introduces a host of unique features. The most influential of these is arguably the Fury bar. This glowing red orb in your werewolf's Needs panel slowly fills up as you lose grip on humanity and give in to your instincts.
Temperaments are also an unavoidable aspect of lycanthropy. These passive attributes heavily impact your Fury gains, and certain traits or Need stats can dictate which ones you develop…
All Werewolf Temperaments And Their Triggers
Each Temperament is displayed under your Sim's Fury orb, which can be found in their Needs panel.
If you think it looks similar to the spellcaster's Overcharge metre, you'd be onto something! This easter-egg hints at the deeper lore of The Sims 4 – something you'll uncover more of as you play.
Icon | Temperament | Trigger |
---|---|---|
Anticapitalist Canine | Causes Fury gains when forced to go to work or get a job. Triggered by: finding employment. | |
Big Bad Wolf | Causes Fury gains when your Sim is affected by an angry moodlet or engages in mean interactions or fights. Triggered by: having a very full social bar. | |
Prideful | Causes Fury gains when your Sim is affected by Uncomfortable or Embarrassed moodlets. Triggered by: people around you being disparaging about werewolves. | |
Frisky | Causes Fury gains whilst affected by Flirty moodlets. Triggered by: Getting rejected in romantic advances; having the Romantic trait. | |
Hungry Like The Wolf | Causes Fury gains when Hunger Need is very low and causes Hunger to decline more rapidly as the wolf is affected by random cravings. Triggered by: Gorging on food to the point of getting Dazed. | |
Wracked With Guilt | Causes Fury gains when rejected for friendly conversation, or by receiving negative feedback at work. Triggered by: Having low/sad moods. | |
Wolf Brain | Causes Fury gains when using logic skill, such as playing chess or reading a book. Triggered by: Playing a lot of chess; working in jobs requiring high Logic (e.g. astronauts). | |
Restless Animal | Causes Fury when cooped up inside the house for too long. Triggered by: being bored and having low Fun Needs. | |
Territorial | Causes Fury when in unfamiliar or foreign territory with unfriendly or unknown werewolves. Triggered by: Being around a lot of werewolves with little to no relationship to you, whether at home or at your Pack hangout. | |
Night Wolf | Causes Fury gains when you stay in and refrain from Moonbathing in the glow of the full moon. Triggered by: Staying home on the night of a full moon, or not Howling enough. | |
Hates Being Wet | Causes Fury gains when damp, whether by showering or being outside during inclement weather. Triggered by: Showering, swimming, or getting wet in the rain. | |
Carnivore | Causes Fury gains when your wolf eats anything aside from meat or fish which they hunted or caught themselves. Triggered by: Eating vegetarian food. | |
Survival Instincts | Causes Fury gains when affected by Scared moodlets. Triggered by: Experiencing dangerous occurrences, such as fires, burglaries, witnessing death, or seeing ghosts. | |
Feels Outcasted | Causes Fury gains when low on Social Needs or affected by Sad moodlets. Triggered by: Excessive loneliness and low Social Needs. It can also be triggered by the mood swings experienced from having the Emotion Bomb Fame Quirk if your Sim is also a celebrity. | |
Must Be Clean | Causes Fury gains when their Hygiene Need is in the red, or when others exclaim about how badly you stink. Triggered by: Getting dirty from Scavenging, Hunting, gardening, or working out. | |
Easily Excitable | Causes Fury gains when feeling Playful or engaging in activities that grant a lot of Fun Need satisfaction. Triggered by: Having a low Fun Need bar, boredom, or feeling Tense after work. | |
Grumpy Wolf | Causes Fury gains when the Energy Need bar is very low. Triggered by: Repeatedly poor sleep quality or from waking up with their Energy Need still low (e.g. getting woken up by babies crying or because of nearby loud music; sleeping on a cheap bed and having a Sore Back negative moodlet as a consequence). | |
Sensitive Hearing | Causes Fury gains when around loud noises, such as blaring TVs or stereos. Triggered by: Chaotic noises at home, such as instruments being played poorly. | |
Mark Of The Night | Slows erosion of Energy and reduces Fury gains. Triggered by: Using the Lunar Howl interaction outside, under a full moon; requires the Lunar Howl werewolf ability. | |
Mark Of The Forest | Slows erosion of Fun and reduces Fury gains. Triggered by: Using the Lunar Howl interaction outside, under a full moon; requires the Lunar Howl werewolf ability. | |
Mark Of The Hunt | Slows Hunger erosion and reduces Fury gains. Triggered by: Using the Lunar Howl interaction outside, under a full moon; requires the Lunar Howl werewolf ability. | |
Mark Of The Wolf | Slows Social erosion and reduces Fury gains. Triggered by: Using the Lunar Howl interaction outside, under a full moon; requires the Lunar Howl werewolf ability. |
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