Warhammer 40,000: Chaos Gate – Daemonhunters: Justicar Class Guide

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  • What Is A Justicar
  • Skills And Abilities
  • Essential Skills

Grey Knights are forces of nature. Superhuman, highly trained, masters of the Warp, and covered in Truesilver Armor capable of deflecting blows that would be lethal to lesser men. Warhammer 40,000: Chaos Gate – Daemonhunters stars these silver-clad knights, and they are more than ready to kill in the name of the Emperor.

Not all Knights are created equal – or at the very least, not all Knights are designed to combat Chaos in the same way. Some Knights like to carry a big gun, other Knights prefer to launch themselves through the Warp and slam hammers into people's heads. Today, however, we will be covering the mighty and noble Justicar.

What Is A Justicar

A Justicar is a squad leader. A seasoned warrior who excels in all forms of combat, is granted the best weapons and armor, and is designed to lead his squad to victory. A Justicar can specialize in many different roles, some combat-focused, others support. This makes them an ideal candidate for a Jack-Of-All-Trades character, as they really can do everything.

Skills And Abilities

Innate Abilities

Each class comes with a set of unique traits that are active at Level One and help specialize the class before you upgrade them further.

JusticarJusticar Gains +1 Armor with his Aegis Shield ability.

Core Discipline

These four skills are basic skills that lead to more specialized disciplines.

Terminator ArmorJusticar can equip Terminator Armor.
Storm Bolter UpgradePsybolt gains +1 damage.
HealthJusticar gains +4 Max HP permanently.
WillpowerJusticar gains +2 Max Willpower permanently.

Aegis Shield Discipline

All skills in this tree are related to the Aegis Shield ability.

Aegis Shield Upgrade x2Aegis Shield grants +1 Armor.
Aegis Shield Warp ChargeActivate this ability to gain +3 Armor when using the Aegis Shield.
FortressTarget a Knight at any range to transfer all of the Justicar’s Armor to the Knight for 1 turn.

Ranged Weapon Upgrades

All upgrades in this tree will affect any Ranged Weapon the Justicar uses.

Critical Hit ChanceJusticar has a +10% chance to land a Critical Hit with a Ranged Weapon.
Critical DamageJusticar deals +2 Critical Damage when landing a Critical Hit with a Ranged Weapon.
PsycannonJusticar can equip the Psycannon.
Rapid ReloadJusticar has a 50% chance to automatically reload his weapon after he has run out of ammo. This can only happen once per turn.

Leadership Discipline

This discipline focuses on supporting the rest of the squad.

Honor The ChapterChoose a Knight at any range, and that knight gains +1AP.
Honor The Chapter UpgradeHonor The Chapter provides an additional +1AP.
Honor The Chapter Warp ChargeActivate this ability to give the target +2AP and +1WP
Equipment SlotThe Justicar has an additional Wargear slot to equip Passive Equipment.

Hammerhand Discipline

Each skill in this tree augments the Hammerhand Psychic Attack.

HammerhandThe Justicar can strike at an adjacent target to deal weapon damage. This attack has a 100% Crit Chance.
Critical DamageHammerhand now deals +2 Critical Hit damage.
Warp ChargeActivate this ability to apply Bleed for 2 turns.
WillpowerJusticar gains +2 Max Willpower permanently.

Rend The Unclean Discipline

This tree improves the power of the Rend The Unclean Psychic Attack.

Rend The UncleanStrike at all enemies within 2 spaces and deal weapon damage. This attack deals Knockback, but has no stun effect.
Rend The Unclean DamageRend The Unclean deals +2 damage
Rend The Unclean Warp ChargeActivate this ability to increase blast area by 1 and deal +2 damage when using Rend The Unclean.
WillpowerJusticar gains +2 Max Willpower permanently.

Provoke Discipline

This tree unlocks and improves the Provoke Psychic Ability.

ProvokeJusticar targets an enemy within 10 and afflicts them with Enrage for 1 turn. Enraged forces the target to attack the Justicar.
Provoke Area UpgradeProvoke gains +1 area, turning it into a small AOE.
Provoke Warp ChargeActivate this ability to afflict enemies with Crazed when using provoke. Crazed targets will randomly attack allies.
Enduring Reflexes (Passive)The Justicar can activate Auto abilities an additional time.

Charge Discipline

This tree focuses on, unlocks, and improves Crushing Charge Psychic Attack.

Crushing ChargeJusticar charges 10 in a set direction and deals 1 damage, +1 Stun, and Knockback to any enemy he collides with. This attack is immune to Auto abilities.
Crushing Charge HobbledCrushing Charge now afflicts targets with Hobbled, which reduces their Movement Speed by 2 for 2 turns.
Crushing Charge StunCrushing Charge now deals an additional +1 Stun. Stunned targets will be Critically Hit automatically.
HealthJusticar gains +4 Max HP permanently.

Essential Skills

The Justicar is a varied class with the scope to cover just about any combat role. That being said, there are some stand-out abilities that should be priority picks whenever you are building your Justicar.

  • Hammerhand
  • Terminator Armor
  • Honor The Chapter

Firstly, Hammerhand. This ability is vital for harvesting Seeds from infected enemies, as the 100% Crit Chance removes any and all RNG from the extraction. Not only that, but you can destroy weapons, bypass armor, disable larger demons, and more. This skill, even with no further investment, is a staggeringly good utility pick.

Terminator Armor is another fantastic pick. Terminator Armor is not a straight upgrade from Power Armor, but the benefits are large enough that they more or less justify the slight decrease in mobility. As standard, Terminator Armor grants +2 Armor, making your Justicar far tougher. When combined with the various Armor enhancing abilities the Justicar has access to, a Terminator clad Justicar is practically immovable. He can also hold a Psycannon in one hand, which is nice.

Finally, Honor The Chapter. This skill lets the Justicar hand out AP to other Knights. This skill has an infinite range, which is exceptionally rare. The AP bonus, even at base, is fantastic too. You can increase the mobility, damage, and utility of any Knight that needs it, allowing you to complete objectives much easier. Upgraded, Honor the Chapter provides an incredible amount of value as 1AP translates into +4AP for an ally. This skill is so good, you will likely use it every single turn.

Running multiple Justicars with Honor The Chapter lets you use one Justicar to buff another. Run a whole squad, and you could massively increase your CP for a squad. With Servoskulls for healing and Psycannons for ranged punch, you could make a surprisingly effective team capable of overwhelming enemies with CP.

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